SWG Games Lab

Game development studio. We live and work in Rostov-on-Don, we have a cool office in the center and a friendly team. We make a good product and gradually capture the game development market.
Every day we come to our favorite office, to our cozy workplaces and start doing something. We have fun, enjoy life, draw, code, watch, dream, fool around.

We are simple guys, without multi-stage top management, bureaucracy and bullshitting. But we have some time-tested rules, you follow them and everything is fine Here are our rules for how to be normal.

Alina Bogatskaya, community manager

Alina Bogatskaya, community manager

We are what we are, funny and funny, we do not build anyone out of ourselves, but we confidently go to our goals!

Vladimir Davidovich, Art Director

Vladimir Davidovich, Art Director

We love pleasant and adequate people and try to make everyone feel comfortable working here.

The company is developing very quickly, the process is difficult, but interesting

Ivan Peskov, lead level designer

Ivan Peskov, lead level designer

Studios are people! And I loved the people at SWG very much — for their honesty, openness and attitude to their work.

Сергей Галушкин, разработчик

Сергей Галушкин, разработчик

Нравится высокий уровень работников в компании, дружеская атмосфера!

Yekaterina Vishnikina, Head of the Content Department

Yekaterina Vishnikina, Head of the Content Department

Very good, comfortable atmosphere in the team. All colleagues are friendly, responsive, there are no intrigues, any misunderstandings are quickly resolved.

Andrey Ryabchinsky, Project Manager

Andrey Ryabchinsky, Project Manager

Most of all, I like people – all creative, with their own interests, but without snobbery. You will always be told and shown everything in an extremely friendly manner.

Maxim Ivanov, game designer

Maxim Ivanov, game designer

A cheerful team, no crunches, good and responsive management that listens to employees.

In SWG, people are valued first and foremost, and this is important. You come to work, which is like a second home for you. You feel that you come to make games, to create something cool, and you know that you will be supported in this.

There is no feeling that you can not make a mistake, there is no fear that you will be misunderstood. There is a responsibility, but it is a very pleasant and important responsibility.

You understand that you will be able to give everything and see the result of your work

I really appreciate that we work because we want/like to do it, and not just because we need to.

At SWF Games Lab, people are valued first and foremost, and this is important. You come to work, which is like a second home for you.

Yekaterina Vishnikina, Head of the Content Department

Yekaterina Vishnikina, Head of the Content Department

Very good, comfortable atmosphere in the team. All colleagues are friendly, responsive, there are no intrigues, any misunderstandings are quickly resolved.

We are simple guys, without multi-stage top management, bureaucracy and bullshitting. But we have some time-tested rules, you follow them and everything is fine Here are our rules for how to be normal.